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- Going back to some of the previous information on Mindstorms, you can see how behavior control applies here as well:
- Each event is created by the game; your robot "listens" for those events, in essence creating "sensors" who's condition is "is this event created"
- When that condition is met, the action is called, it runs, and then it returns control back to the main pattern
- As more conditions are listened for, and as the logic behind the actions becomes more detailed, you start to build a more intelligent system
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